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Motion Graphic
Just a brief introduction of myself done using after effects.
My first ever motion graphic work.
Custom Shader

My first shader done in houdini. My car paint shader consists of multiple custom parameters such as diffuse, reflection, refraction, coat, flakes and displacement.
FX Simulation - Pyro
Explosion done using houdini pyro simulation. Contains white and black smoke. Texture using the default pyro shader in the shop network.
FX Simulation - Flip Fluids
Water splash done using houdini flip fluid simulation.
Done with modeling multiple proxys to control the splash direction. White water generated from change in velocity.
Procedural Modeling

Rendering ( Mental Ray )
A caustics effect on the underwater surface. Achieve by having a light source emitting photons with the combination of global illumination from maya mental ray.
A scene done using houdini procedural modeling method.
Rather than editing the model via user input, I use expression
and nodes. Some can be made to 3D assets for future use. It
is one of my another strong area beside simulation and it is
fun !
Lighting and Texturing


Model and texture in maya. Rendered with global illumination in mental ray and using mental ray shaders.
Compositing
Sky replacement done using Nuke. 2D camera tracking
follow by rotoscoping to change the sky background. Grading of the foreground to match with the sky replacement.
Rigging
A rig made from scrath with IK and FK setup.
FX simulation ( Particles )
The simulation was done using particles with sprites in houdini. I created 2 particles simulation, one for the tire spinning around it which has high velocity, lighter smoke and one for the ground that is darker tone assuming it is traveling on a flat surface.
Other works
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